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Introduction to Uploading

Learn about file formats and guidelines to follow when uploading a 3D model to 3DtoMe.

Introduction to Uploading

3DtoMe accepts 3D models in mesh and CAD formats, and Gaussian splat captures. The web viewer and the 3DtoMe apps accept different formats. See Compatible formats below.

For the upload steps in the web viewer, see Create a project and upload models.

To provide the best experience for your audience, we recommend to optimize your 3D models before uploading them to 3DtoMe. This includes reducing the number of polygons, optimizing textures, and ensuring the model is correctly oriented. If you need optimization on your 3D models you can also use our 3D optimization feature.

Technical Considerations

When choosing which models to use, it is important to pay attention to the following properties of the models.

Compatible formats

This table shows which formats the web viewer and the apps accept:

FormatWeb viewerApps for iPhone, iPad, Mac and Vision Pro
USDZYesYes
GLBYesYes
GLTFYesNo
OBJNoYes
FBXYesYes
BLENDYesYes
STLYesYes
STEP or STPYesYes
IGES or IGSYesYes
IFCYesNo
Gaussian splat as PLY or SOGYesNo
Gaussian splat as a ZIP or SSOG archiveYesNo

The web viewer reads every PLY file as a Gaussian splat. It accepts a ZIP only when the ZIP holds a splat. A ZIP of mesh files fails to convert. Read more in Gaussian Splats.

The web viewer doesn't accept OBJ files. Convert an OBJ to GLB in a 3D tool such as Blender first, or upload it from one of the 3DtoMe apps.

File size

3DtoMe does not have a file size limit for importing models but be sure to keep the file size as small as possible for the best performance. If too large, consider optimizing the file before uploading it to 3DtoMe or use our AI optimization feature.

In the web viewer, a large file can take too long to convert and fail. If that happens, reduce the file size and upload it again.

Poligon count and object count

We recommend sourcing files which are below 200,000 polygons and 50 objects or sub-objects per projects. If files are higher than these limits, they may still be imported into 3DtoMe, however you won't achieve best performance in all viewers and devices.

After importing a model, you can check the polygon count and object count in it's properties on the 3DtoMe interface.

Textures and colors

3D file sites have models with varying levels of complexity. Some of these may include UVMapped models and custom textures that can be applied to your models. Make sure to check the model's properties to see if it includes textures and colors.

Next Steps

  • Learn about the OBJ file format on the OBJ Files page.
  • Learn about the USDZ file format on the USDZ Files page.
  • Learn about the GLB file format on the GLB Files page.

Still have questions?

If you still have questions, please reach out to our support team for assistance.

Contact Support