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Camera Navigation

Orbit, pan and zoom around your models with a mouse or a touch screen.

Overview

When a project opens, the web viewer shows all its models. Drag to turn around them, pan to slide the view, and zoom to get closer.

This page covers the default camera mode, Orbit. Projects that you stand inside, such as a scanned room, can use Look around mode instead. The project owner picks the mode and can turn rotate, pan and zoom on or off. See Camera controls and default view.

Mouse and trackpad

ActionWhat it does
Drag with the left buttonTurns the camera around the model
Drag with the right buttonPans the view sideways, up or down
Scroll the mouse wheelZooms in and out

The wheel zooms toward the center of the screen, not toward the pointer. To zoom in on a detail, pan it to the center first.

Touch screens

GestureWhat it does
Drag with one fingerTurns the camera around the model
Pinch with two fingersZooms in and out
Drag with two fingersPans the view

Focus on a model

In a project with several models, double-click a model in the Scene tab of the left panel. The camera flies to that model, frames it, and turns around it from then on.

Click an annotation pin to make the camera turn around that point. Read more in Annotations.

Reset the view

When you are signed in, the Transform toolbar sits on the right edge of the viewer. Once you move the camera away from the view the project opened with, a Reset view button appears below the toolbar. Click it to fly the camera back.

Visitors who are not signed in don't see the toolbar. They can reload the page to get back to the starting view.

Camera limits

The camera stays near your models, so you can't lose them. If a control does nothing, the project owner has turned it off. If the camera stops turning at some angle, the owner has set an angle limit.

Next Steps

Still have questions?

If you still have questions, please reach out to our support team for assistance.

Contact Support